ARC Raiders ping test

Test ARC Raiders game latency.

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Measured from your browser to our probes. Use the result to compare regional directions, then confirm the final choice in your game client. How we testWe time small datagrams echoed by each PartyPing probe over WebTransport. WebTransport carries them over QUIC/UDP, which is closer to real-time game traffic than an ordinary page request, but it is not the same protocol or route as the game itself.Each region gets dozens of packets, not one or two. That makes the test take a little longer, but one unlucky spike or dropped packet can no longer skew the result.Probes sit in the same regions as the game servers, not on the same machines, and every game decides for itself what it folds into the number it prints — so the two land close rather than identical. Which region comes out ahead here is the part that carries over.

About ARC Raiders

What ping is good for ARC Raiders?

For ARC Raiders we treat anything under 50 ms as great and under 80 ms as playable. Past 120 ms, the delay is likely to be noticeable during real-time play.

VerdictMedian latencyHow it plays
Competitive< 25 msfighting Raiders and ARC machines, looting, and extraction respond almost immediately; latency stays out of the decision.
Great25 – 50 msfighting Raiders and ARC machines, looting, and extraction stay smooth, with little need to anticipate the connection.
Playable50 – 80 msfighting Raiders and ARC machines, looting, and extraction remain workable, but tight timing starts to need more anticipation.
Laggy80 – 120 msThe delay is clear during fighting Raiders and ARC machines, looting, and extraction, and chained inputs can fall behind.
Unplayable≥ 120 msfighting Raiders and ARC machines, looting, and extraction respond too late for a reliable session; choose a nearer route if available.

Packet loss and jitter can only pull a verdict down, never push it up. A line that is fast but drops packets will not be shown as competitive, because in game that reads as a rubber-band or a swallowed input.

These thresholds are PartyPing's own engineering standard for ARC Raiders, not an official rating from the publisher.

Which regional directions can PartyPing compare for ARC Raiders?

North America · Europe · Asia · South America · Oceania

The list above shows the PartyPing probe directions measured on this page. Compare their latency, variation, and packet loss to decide which region is worth checking first in ARC Raiders; the game's match server, data center, custom server, or player host may use a different route.

How are the good and bad thresholds defined?

The ARC Raiders verdict uses your median latency. Its boundaries are selected for this game's timing demands and any usable published guidance, rather than copied from one universal scale.

For ARC Raiders, these thresholds reflect how latency affects fighting Raiders and ARC machines, looting, and extraction. They describe this game's real timing demands rather than applying a shooter-only rule to every genre.

What is a good ping for ARC Raiders?

Embark has not published official millisecond grades. PartyPing uses engineering guidance: under 25 ms is S, 25–49 A, 50–79 B, 80–119 C, and 120 ms or more D. Stability and packet loss still matter, especially during firefights and extraction.

Can I change my ARC Raiders server region?

Yes. Embark Support says PC players can open the gear icon, then Gameplay > Server; console players reach the same setting through the Social menu. Automatic is the official troubleshooting recommendation.

Does PartyPing measure the actual ARC Raiders match server?

No. It measures browser-to-PartyPing probes in the five official region directions. Use the result to compare routes, then confirm the selected region and symptoms in game.

Blog

Practical guides on latency, packet loss and choosing a server region.